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Apparel Workers Laundry and Dry Cleaning Workers Merchandise Displayers / Window Dressers / Visual Merchandising Photographers - Fashion & Glamour Production Management / Engineering Textile Bleaching & Dyeing Machine Operators Apparel workers. Apparel workers cut fabric and other materials and sew it into clothing and related products. Workers in a variety of occupations fall under the heading of apparel workers. Tailors, dressmakers, and sewers make custom clothing and alter and repair garments for individuals. However, workers in most apparel occupations are found in manufacturing, performing specialized tasks in the production of large numbers of garments that are shipped to retail establishments for sale to the public. Working conditions vary by establishment and by occupation. In manufacturing, machinery in textile mills often is noisy, as are areas in which sewing and pressing are performed in apparel factories; patternmaking and spreading areas tend to be much quieter. Many older factories are cluttered, hot, and poorly lit and ventilated, but more modern facilities usually have more workspace and are well lit and ventilated. Textile machinery operators use protective glasses and masks that cover their noses and mouths to protect against airborne materials. Many machines operate at high speeds, and textile machinery workers must be careful not to wear clothing or jewelry that could get caught in moving parts. In addition, extruding and forming machine operators wear protective shoes and clothing when working with certain chemical compounds. Work in apparel production can be physically demanding. Some workers sit for long periods, and others spend many hours on their feet, leaning over tables and operating machinery. Operators must be attentive while running sewing machines, pressers, automated cutters, and the like. A few workers wear protective devices such as gloves. In some instances, new machinery and production techniques have decreased the physical demands upon workers. For example, newer pressing machines are operated by foot pedals or computer controls and do not require much strength to operate them.
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Most employers prefer to hire high school graduates for Jobs in textile, apparel, and furnishings occupations. Entrants with postsecondary vocational training or previous work experience in apparel production usually have a better chance of getting a job and advancing to a supervisory position. Regardless of the setting, workers usually begin by performing simple tasks. In manufacturing, textile and apparel workers need good hand-eye
coordination, manual dexterity, physical stamina, and the ability to
perform repetitive tasks for long periods. Machine operators usually are
trained on the job by more experienced employees or by machinery
manufacturers Retailers prefer to hire custom tailors, dressmakers, and sewers with previous experience in apparel manufacture, design, or alteration. Knowledge of fabrics, design, and construction is very important. Custom tailors sometimes learn these skills through courses in high school or a community college. A few private schools and colleges offer advanced training in sewing, draping, patternmaking, and design. Some experienced custom tailors open their own tailoring shop. Custom tailoring is a highly competitive field, however, and training in small-business operations can mean the difference between success and failure. Although laundries and drycleaners prefer entrants with previous work experience, they routinely hire inexperienced workers. Precision shoe and leather workers and repairers generally learn their skills on the job. Manual dexterity and the mechanical aptitude to work with handtools and machines are important in shoe repair and leatherworking. Shoe and leather workers who produce custom goods should have artistic ability as well. Beginners start as helpers for experienced workers, but, in manufacturing, they may attend more formal in-house training programs. Beginners gradually take on more tasks until they are fully qualified workers, a process that takes about 2 years in an apprenticeship program or as a helper in a shop. In a vocational training program, it can take 6 months to a year. Learning to make saddles takes longer. Shoe repairers need to keep their skills up to date in order to work with the rapidly changing footwear styles and materials. Some do this by attending trade shows, while others attend specialized training seminars and workshops in custom shoe making, shoe repair, and other leatherwork sponsored by associations. Skilled workers who produce and modify prescription footwear may become certified as pedorthists by the Pedorthic Footwear Association after completing 120 hours of training and passing an examination. Some in the shoe and leather working occupations begin as workers or repairers and advance to salaried supervisory and managerial positions. Some open their own shop, but knowledge of business practices and management and a pleasant manner when dealing with customers are needed to stay in business. Employment in the domestic textile and apparel industries has declined
in recent years as foreign producers have gained a greater share of the
U.S. market. Domestic production The textile industry already is highly automated, but it will continue to seek to increase worker productivity through the introduction of laborsaving machinery and the invention of new fibers and fabrics that reduce production costs. Despite advances in technology, the apparel industry has had difficulty employing automated equipment extensively due to the soft properties of textile products. The industry produces a wide variety of apparel items that change frequently with changes in style and season. Technological developments, such as computer-aided marking and grading, computer-controlled cutters, semiautomatic sewing and pressing machines, and automated material-handling systems have increased output while reducing the need for some workers in larger firms. However, assembly and sewing continues to be the most labor-intensive step in the production of apparel, and increasing numbers of sewing machine operator jobs are expected to be lost to lower wage workers abroad. Still, improvements in productivity will allow many of the presewing functions of design, patternmaking, marking, and cutting to continue be done domestically, and employment of workers who perform these functions will not be as adversely affected. Outside of the manufacturing sector, tailors, dressmakers, and
sewers
cutters Before sewing can begin, pattern
pieces must be made, layouts determined, and fabric cut. In less
automated companies, cutters may use electric knives or cutting machines
to cut pattern pieces. In more automated facilities, markers
electronically send the layout to a computer-controlled cutting machine,
and textile cutting machine setters, operators, and tenders
monitor the machine's work. Cutters and trimmers take the patterns and
cut out material, paying close attention to their work because mistakes
are costly. Following the outline of the pattern, they place multiple
layers of material on the cutting table and use an electric knife or
other cutting tools to cut out the various pieces of the garment;
delicate materials may be cut by hand. In some companies,
computer-controlled machines do the cutting. Most production workers
are trained on the job. Although a high school diploma is not required,
some employers prefer it. Basic math and computer skills are important
for computer-controlled machine operators. Cutters and pressers are
trained on the job, while patternmakers and markers usually have
technical or trade school training. All of these workers must understand
textile characteristics and have a good sense of three-dimensional
space. Traditional cutters need exceptional hand-eye coordination.
Computers are becoming a standard tool for these occupations because
patternmakers and markers increasingly design pattern pieces and layouts
on a computer screen. New entrants seeking these jobs should learn basic
computer skills. Those running automatic cutting machines could need
technical training, which is available from vocational schools.
Fashion Designers are the artists of the apparel
industry. They create ideas for a range of products including coats,
suits, dresses, hats, and underwear. Fashion designers design clothing
and accessories. Some high-fashion designers are self-employed and
design for individual clients. Other high-fashion designers cater to
specialty stores or high-fashion department stores. These designers
create original garments, as well as clothing that follows established
fashion trends. Most
fashion designers, however, work for
apparel
manufacturers, creating designs of men's, women's, and children's
fashions for the mass market. Fashion designers begin the process by
making rough sketches of garments or accessories, often using
computer-assisted design (CAD) software. This software prints detailed
designs from a computer drawing. It can also store fashion styles and
colors that can be accessed and easily changed. Designers then create
the pattern pieces that will be used to construct the finished garment.
They measure and draw pattern pieces to actual size on paper. Then, they
use these pieces to measure and cut pattern pieces in a sample fabric.
Designers sew the pieces together and fit them on a
model. They examine the
sample garment and make changes until they get the effect they want.
Some designers use assistants to cut and sew pattern pieces to their
specifications. Designers need a good sense of color, texture, and
style. In addition, they must understand the construction and
characteristics of specific fabrics, such as durability and stiffness.
Many employers seek designers who know how to use computer-assisted
design. This specialized training usually is obtained through a
university or design school that offers 4-year or 2-year degrees in art,
fine art, or fashion design. Many schools do not allow entry into a
bachelor's degree program until a student has completed a year of basic
art and design courses. Applicants may be required to submit drawings
and other examples of their artistic ability. Formal training is also
available in 2- and 3-year fashion design schools that award
certificates or associate degrees. Graduates of 2-year programs
generally qualify as assistants to designers. Beginning designers
usually receive on-the-job training. They normally need 1 to 3 years of
training before they advance to higher level positions, such as
assistant technical designer, pattern designer, or head designer.
Sometimes fashion designers advance by moving to bigger firms. Some
designers choose to move into positions in business or merchandising.
Designers employed by manufacturing establishments, large corporations,
or design firms generally work regular hours in well-lighted and
comfortable settings. Designers in smaller design consulting firms, or
those who freelance, generally work on a contract, or job, basis. They
frequently adjust their workday to suit their clients
schedules and deadlines, meeting with the clients during evening or weekend hours when necessary. Consultants and self-employed designers tend to work longer hours and in smaller, more congested, environments. Designers may transact business in their own offices or studios or in clients homes or offices. They also may travel to other locations, such as showrooms, design centers, clients exhibit sites, and manufacturing facilities. Designers who are paid by the assignment are under pressure to please clients and to find new ones in order to maintain a steady income. All designers sometimes face frustration when their designs are rejected or when their work is not as creative as they wish. With the increased speed and sophistication of computers and advanced communications networks, designers may form international design teams, serve a geographically more dispersed clientele, research design alternatives by using information on the Internet, and purchase supplies electronically, all with the aid of a computer in their workplace or studio. Fashion designers generally worked in apparel manufacturing or wholesale distribution of apparel, piece goods, and notions. A large proportion of designers are self-employed and do freelance work full time or part time in addition to holding a salaried job in design or in another occupation. In fashion design, employers generally seek individuals with a 2- or 4-year degree who are knowledgeable in the areas of textiles, fabrics, and ornamentation, and about trends in the fashion world.
Formal training for some design professions also is available in 2- and
3-year professional schools that award certificates or associate degrees
in design. Graduates of 2-year programs normally qualify as assistants
to designers, or they may enter a formal bachelor's degree program. The
Bachelor of Fine Arts degree is granted at 4-year colleges and
universities. The curriculum in these schools includes art and art
history, principles of design, designing and sketching, and specialized
studies for each of the individual design disciplines, such as garment
construction, textiles,
mechanical and architectural drawing, computerized design, sculpture,
architecture, and basic engineering. A liberal arts education or a
program that includes training in business or project management,
together with courses in merchandising, marketing, and psychology, along
with training in art, is recommended for designers who want to
freelance.
Employers increasingly expect new designers to be familiar with
computer-aided design software as a design tool.
Individuals in the design field must be creative, imaginative, and
persistent and must be able to communicate their ideas in writing,
visually, and verbally. Because tastes in style and fashion can change
quickly, designers need to be well read, open to new ideas and
influences, and quick to react to changing trends. Problem-solving
skills and the ability to work independently and under pressure are
important traits. People in this field need self-discipline to start
projects on their own, to budget their time, and to meet deadlines and
production schedules. Good business sense and sales ability also are
important, especially for those who freelance or run their own business.
Beginning designers usually receive on-the-job training and normally need 1 to 3 years of training before they can advance to higher level positions. Experienced designers in large firms may advance to chief designer, design department head, or other supervisory positions. Some designers leave the occupation to become teachers in design schools or in colleges and universities. Many faculty members continue to consult privately or operate small design studios to complement their classroom activities. Some experienced designers open their own firms.
Laundry and drycleaning workers. Laundry and
drycleaning workers clean cloth garments, linens, draperies,
blankets, and other articles. They also may clean leather, suede, furs,
and rugs. When necessary, they treat spots and stains on articles before
laundering or drycleaning. They tend machines during cleaning and ensure
that items are not lost or misplaced with those of another customer.
Pressers, textile, garment, and related materials shape and remove
wrinkles from items after steam pressing them or ironing them by hand.
Workers then assemble each customer's items, box or bag them, and
prepare an itemized bill for the customer. Laundries and drycleaning
establishments often are hot and noisy; those in retail stores, however,
tend to be less noisy and more comfortable. Areas in which shoe and
leather workers make or repair shoes and other leather items can be
noisy, and odors from leather dyes and stains frequently are present.
Workers need to pay close attention when working with machines, in order
to avoid punctures, lacerations, and abrasions.
Merchandise displayers and window dressers,
or visual merchandisers, plan and erect
commercial displays, such as those in windows and interiors of retail
stores or at trade exhibitions. Those who work on building exteriors
erect major store decorations, including building and window displays
and lights. Those who design store interiors outfit store departments,
arrange table displays, and dress mannequins. In large retail chains,
store layouts typically are designed corporately, through a central
design department. To retain the chain's visual identity and ensure that
a particular image or theme is promoted in each store, designs are
distributed to individual stores by e-mail, downloaded to computers
equipped with the appropriate design software, and adapted to meet the
size and dimension requirements of each individual store. Designers may
transact business in their own offices or studios or in clients
homes or offices. They also may travel to other locations, such as showrooms, design centers, clients exhibit sites, and manufacturing facilities. Merchandise displayers , Window Dressers and Visual Merchadisers as well as fashion designers who are paid by the assignment are under pressure to please clients and to find new ones in order to maintain a steady income. All designers sometimes face frustration when their designs are rejected or when their work is not as creative as they wish. With the increased speed and sophistication of computers and advanced communications networks, designers may form international design teams, serve a geographically more dispersed clientele, research design alternatives by using information on the Internet, and purchase supplies electronically, all with the aid of a computer in their workplace or studio. A large proportion of designers are self-employed and do freelance work full time or part time in addition to holding a salaried job in design or in another occupation.
Formal training for some design professions also is available in 2- and
3-year professional schools that award certificates or associate degrees
in design. Graduates of 2-year programs normally qualify as assistants
to designers, or they may enter a formal bachelor's degree program. The
Bachelor of Fine Arts degree is granted at 4-year colleges and
universities. The curriculum in these schools includes art and art
history, principles of design, designing and sketching, and specialized
studies for each of the individual design disciplines, such as garment
construction, textiles, mechanical and architectural drawing,
computerized design, sculpture, architecture, and basic engineering. A
liberal arts education or a program that includes training in business
or project management, together with courses in merchandising,
marketing, and psychology, along with training in art, is recommended
for designers who want to freelance.
Employers increasingly expect new designers to be familiar with
computer-aided design software as a design tool.
patternmakers (of apparel & textiles) create
the
blueprint or pattern pieces for a particular apparel design. This often involves grading, or adjusting the pieces for different sized garments. Grading once was a time-consuming job, but now it is quickly completed with the aid of a computer. Markers determine the best arrangement of pattern pieces to minimize wasted fabric. Traditionally, markers judged the best arrangement of pieces by eye; today, computers quickly help to determine the best layout. A large proportion of pattern makers are self-employed and do freelance work full time or part time in addition to holding a salaried job in design or in another occupation. Pattern Makers convert a clothing designer's original model of a garment into a pattern of separate parts that can be laid out on a length of fabric. After discussing the item with the designer, these skilled workers usually use a computer to outline the parts and draw in details to indicate the positions of pleats, buttonholes, and other features. (In the past, patternmakers laid out the parts on paper, using pencils and drafting instruments such as rulers.) Patternmakers then alter the size of the pieces in the pattern to produce garments of various sizes, and they may mark the fabric to show the best layout of pattern pieces to minimize waste of material.
Photographers - Fashion & Glamour produce and preserve
images that paint a picture, tell a story, or record an event. To create
commercial quality photographs, photographers need both technical
expertise and creativity. Producing a successful picture requires
choosing and presenting a subject to achieve a particular effect, and
selecting the appropriate equipment. For example, photographers may
enhance the subject's appearance with natural or artificial light, use a
particular lens depending on the desired range or level of detail, or
draw attention to a particular aspect of the subject by blurring the
background. Using computers and specialized software, photographers
also can manipulate and enhance the scanned or digital image to create a
desired effect. Images can be stored on portable memory devices
including compact disks (CDs) or on new types of smaller
mini pocket storage devices such as flash disks, which are small memory cards used in digital cameras. Digital technology also allows the production of larger, more colorful, and more accurate prints or images for use in advertising, photographic art, and scientific research. Some photographers use this technology to create electronic portfolios as well. Because much photography now involves the use of computer technology, photographers must have hands-on knowledge of computer editing software. Photographers may start out as assistants to experienced photographers. Assistants learn to mix chemicals, develop film, and print photographs, and acquire the other skills necessary to run a portrait or commercial photography business. Freelance photographers also should develop an individual style of photography in order to differentiate themselves from the competition. Some photographers enter the field by submitting unsolicited photographs to magazines and to art directors at advertising agencies. For freelance photographers, a good portfolio of their work is critical. Photographers need good eyesight, artistic ability, and good hand-eye coordination. They should be patient, accurate, and detail-oriented. Photographers should be able to work well with others, as they frequently deal with clients, graphic designers, or advertising and publishing specialists. Increasingly, photographers need to know how to use computer software programs and applications that allow them to prepare and edit images. Photographers who operate their own businesses, or freelance, need business skills as well as talent. These individuals must know how to prepare a business plan; submit bids; write contracts; market their work; hire models, if needed; get permission to shoot on locations that normally are not open to the public; obtain releases to use photographs of people; license and price photographs; secure copyright protection for their work; and keep financial records. Knowledge of licensing and copyright laws as well as contract negotiation procedures is especially important for self-employed photographers, in order to protect their rights and their work. Photographers can expect keen competition for job openings because the work is attractive to many people. The number of individuals interested in positions as commercial and news photographers usually is much greater than the number of openings. Those who succeed in landing a salaried job or attracting enough work to earn a living by freelancing are likely to be the most creative, able to adapt to rapidly changing technologies, and adept at operating a business. Related work experience, job-related training, or some unique skill or talent'such as a background in computers or electronics also are beneficial to prospective photographers.
Pressers receive a garment after it has been
assembled. Pressers eliminate wrinkles and give shape to finished
products. Most pressers use specially formed, foot-controlled pressing
machines to perform their duties. Some pressing machines now have the
steam and pressure controlled by computers. Inspectors, testers,
sorters, samplers, and weighers inspect the finished product to
ensure consistency and quality. Most production workers are
trained on the job. Although a high school diploma is not required, some
employers prefer it. Basic math and computer skills are important for
computer-controlled machine operators. Cutters and pressers are
trained on the job, while patternmakers and markers usually have
technical or trade school training. All of these workers must understand
textile characteristics and have a good sense of three-dimensional
space. Traditional cutters need exceptional hand-eye coordination.
Computers are becoming a standard tool for these occupations because
patternmakers and markers increasingly design pattern pieces and layouts
on a computer screen. New entrants seeking these jobs should learn basic
computer skills. Those running automatic cutting machines could need
technical training, which is available from vocational schools.
Production Management / Engineering Those interested
in engineering or production management need a bachelor's degree.
Degrees in mechanical, chemical, or industrial engineering are common,
but employers may also accept degrees in related studies. A few programs
offer concentrations in apparel and textile production that focus on the
unique characteristics and issues associated with apparel production.
Universities offering these specializations generally are found in the
South and Northeast.
Set and exhibit designers typically
this job functuion is in regard to movies, theater or TV.
However, exhibit designers play a big part in the Apparel Industry as
well. Exhibits, booths and sets are created at fashion shows, and
clothing industry trade shows around the world. Set and exhibit
designers create sets for movie, television, and theater productions and
design special exhibition displays. Set designers study scripts, confer
with directors and other designers, and conduct research to determine
the historical period, fashion, and architectural styles appropriate for
the production on which they work. They then produce sketches or scale
models to guide in the construction of the actual sets or exhibit
spaces. Exhibit designers work with curators, art and museum directors,
and trade-show sponsors to determine the most effective use of available
space. Set Designers employed by manufacturing establishments, large
corporations, or design firms generally work regular hours in
well-lighted and comfortable settings. Designers in smaller design
consulting firms, or those who freelance, generally work on a contract,
or job, basis. They frequently adjust their workday to suit their
clients
schedules and deadlines, meeting with the clients during evening or weekend hours when necessary. Consultants and self-employed designers tend to work longer hours and in smaller, more congested, environments. Designers may transact business in their own offices or studios or in clients homes or offices. They also may travel to other locations, such as showrooms, design centers, clients exhibit sites, and manufacturing facilities. Designers who are paid by the assignment are under pressure to please clients and to find new ones in order to maintain a steady income. All designers sometimes face frustration when their designs are rejected or when their work is not as creative as they wish. With the increased speed and sophistication of computers and advanced communications networks, designers may form international design teams, serve a geographically more dispersed clientele, research design alternatives by using information on the Internet, and purchase supplies electronically, all with the aid of a computer in their workplace or studio. A large proportion of designers are self-employed and do freelance work full time or part time in addition to holding a salaried job in design or in another occupation. Set and exhibit designers typically have college degrees in design. A Master of Fine Arts degree from an accredited university program further establishes one's design credentials. For set designers, membership in the United Scenic Artists, Local 829, is recognized nationally as the attainment of professional standing in the field. Formal training for some design professions also is available in 2- and 3-year professional schools that award certificates or associate degrees in design. Graduates of 2-year programs normally qualify as assistants to designers, or they may enter a formal bachelor's degree program. The Bachelor of Fine Arts degree is granted at 4-year colleges and universities. The curriculum in these schools includes art and art history, principles of design, designing and sketching, and specialized studies for each of the individual design disciplines, such as garment construction, textiles, mechanical and architectural drawing, computerized design, sculpture, architecture, and basic engineering. A liberal arts education or a program that includes training in business or project management, together with courses in merchandising, marketing, and psychology, along with training in art, is recommended for designers who want to freelance. Employers increasingly expect new designers to be familiar with computer-aided design software as a design tool.
Sewing machine operators assemble or finish
clothes. Sewers join the parts of a garment together, reinforce seams,
and attach buttons, hooks, zippers, and accessories to produce
clothing. After the product is sewn, other workers remove lint and
loose threads and inspect and package the garments. Most sewing
functions are specialized and require the operator to receive specific
training. Although operators specialize in one function, the trend
toward cross-training requires them to broaden their skills. Team
assemblers perform all of the assembly tasks assigned to their
team, rotating through the different tasks, rather than specializing in
a single task. They also may decide how the work is to be assigned and
how different tasks are to be performed. Sewing machine operators must
have good hand-eye coordination and dexterity, as well as an
understanding of textile fabrics. They normally are trained on the job
for a period of several weeks to several months, depending on their
previous experience and the function for which they are training.
Operators usually begin by performing simple tasks, working their way up
to more difficult assemblies and fabrics as they gain experience.
Advancement for sewing machine operators, however, is limited.
Advancement often takes the form of higher wages as workers become more
experienced. Experienced operators who have good people and organization
skills may become supervisors. Operators with a high school diploma and
some vocational school training have more chances for advancement.
Sewing machine operators are paid on a piecework basis determined by the
quantity of goods they produce. Many companies are changing to incentive
systems based on group performance that consider both the quantity and
quality of the goods produced. A few companies pay production workers a
salary.
Shoe and leather workers. Shoe and leather workers are
employed either in manufacturing or in personal services. In shoe
manufacturing, shoe machine operators and tenders operate a
variety of specialized machines that perform cutting, joining, and
finishing functions. In personal services, shoe and leather workers
and repairers perform a variety of repairs and custom leatherwork
for members of the general public. They construct, decorate, or repair
shoes, belts, purses, saddles, luggage, and other leather products. They
also may repair some products made of canvas or plastic. When making
custom shoes or modifying existing footwear for people with foot
problems or special needs, shoe and leather workers and repairers cut
pieces of leather, shape them over a form shaped like a foot, and sew
them together. They then attach soles and heels, using sewing machines
or cement and nails. They also dye and polish the items, utilizing a
buffing wheel for a smooth surface and lustrous shine. When making
luggage, they fasten leather to a frame and attach handles and other
hardware. They also cut and secure linings inside the frames and sew or
stamp designs onto the exterior of the luggage. In addition to
performing all of the preceding steps, saddle makers often apply leather
dyes and liquid topcoats to produce a glossy finish on a saddle. They
also may decorate the surface of the saddle by hand stitching or by
stamping the leather with decorative patterns and designs. Shoe and
leather workers and repairers who own their own shops keep records and
supervise other workers.
Textile bleaching and dyeing machine
operators control machines that wash, bleach, or dye
either yarn or finished fabrics and other products. Textile knitting
and weaving machine operators put the yarn on machines that weave,
knit, loop, or tuft it into a product. Woven fabrics are used to make
apparel and other goods, while some knitted products (such as hosiery)
and tufted products (such as carpeting) emerge in near-finished form.
Different types of machines are used for these processes, but operators
perform similar tasks, repairing breaks in the yarn and monitoring the
yarn supply, while tending many machines at once. Textile cutting
machine operators trim the fabric into various widths and lengths,
depending on its intended use.
Textile machine operators. Textile machine operators
run machines that make textile products from fibers. Textiles are the
basis of towels, bed linens, hosiery and socks, and nearly all clothing,
but they also are a key ingredient of products ranging from roofing to
tires. The first step in manufacturing textiles is preparing the natural
or synthetic fibers. Extruding and forming machine operators,
synthetic and glass fibers set up and operate machines that
extrude
or force liquid synthetic material such as rayon, fiberglass, or liquid polymers out through small holes and draw out filaments. Other operators put natural fibers such as cotton, wool, flax, or hemp through carding and combing machines that clean and align them into short lengths called 'sliver. When sliver is produced, different types of natural fibers and synthetics filaments may be combined to give the product a desired texture, durability, or other characteristics. Textile winding, twisting, and drawing-out machine operators take the sliver and draw out, twist, and wind it to produce yarn, taking care to repair any breaks.
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